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Fab2 · United States · Junior · Onsite · USD 114k - USD 131k
Fullstack, Rust end-to-end, working on the application itself. You will own major features from design through shipping and touch the whole stack. These are some of the problems on the table right now:
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The people who have done well on this team tend to come from deep, rich applications: tools and engine programmers, people who have built game level editors, DAWs, CAD tools, rendering pipelines, or software where the hard problems live in the seams between data, rendering, and input. It is tools programming where the output of the tool is silicon. You don't need to know anything about chip design, but you need to be willing to learn. If you've drawn a schematic, run SPICE, or built RLC circuits, you'll ramp faster and probably care more about getting it right, but we can teach, and fresh eyes are part of the point. We are building tools intuitive to new users, not just folks used to the old silicon design tools from the 90s. We take on ambitious goals and work hard. We build complex things quickly. We care that you own every line you ship, and care about clean code. A portfolio (GitHub is fine) is required. We currently use things like: Bevy's ECS, wgpu, Axum, WebAssembly, PostgreSQL.
We’re an early-stage hardware startup with solid funding, world-class advisors, and labs/offices in Austin, TX, Lockhart, TX, and San Francisco, CA. fab2 is committed to fair and equitable compensation. Software Interns are paid hourly, at a rate equivalent to an annualized range of $114,000–$131,000 depending on experience and education. Actual earnings vary with hours worked.
We are an equal-opportunity employer and do not discriminate on the basis of race, religion, national origin, gender, sexual orientation, age, veteran status, disability or other legally protected statuses.